Generic Battle Game

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A deck of cards to play my board game.

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Help using Flashcards ...just like in real life ;)

  1. Look at the card, do you know this one? Click to flip the card and check yourself.
  2. Mark card Right or Wrong, this card will be removed from the deck and your score kept.
  3. At any point you can Shuffle, Reveal cards and more via Deck controls.
  4. Continue to reveal the wrong cards until you have correctly answered the entire deck. Good job!
  5. Via the Actions button you can Shuffle, Unshuffle, Flip all Cards, Reset score, etc.
  6. Come back soon, we'll keep your score.
    “Repetition is the mother of all learning.”
  7. Signed in users can Create, Edit, Import, Export decks and more!.

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Wrong: #
# Right & # Wrong of #

Shard
Light - 1
Thrown - 1

GBG

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Rhumba Tails
Light - 2
Aim - you may use your ACC to make Light attacks within Range

Pull - if you hit with any attack, you may pull the target opponent next to you and the weapon is not discarded

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Railroad Spikes
Light - 3
Thrown - 2
Parry: While Garbed, roll an extra die on Light attacks.

GBG

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Truncheon
Power - 1

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Shards
Light - 1
Thrown - 1

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Plasma Globe
Thrown - 2
Explosive - on hit, opponent takes 2 DMG and is pushed 2 spaces (can cause KO)
Catch - on miss, opponent may Grasp this item (must discard Grasped item)

GBG

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Health Tonic
Discard to gain 3 health

GBG

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Kinetic Capacitor
Discard from Garbed to reduce DMG of a Power Attack or Plasma Globe

GBG

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Scrying Glass
Discard to look at the top 3 cards in the Items deck and rearrange them in any order.

GBG

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Shards
Light - 1
Thrown - 1

GBG

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Gunblade
Light - 2
Thrown - 1
Power - 1
Aim - you may use your ACC to make Light attacks within Range

GBG

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Truncheon
Power - 1

GBG

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Ionic Battle Axe
Light - 2
Power - 1
Stun - on hit with a Power attack, the opponent may not move on their next turn

GBG

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Railroad Spikes
Light - 3
Thrown - 2
Parry: While Garbed, roll an extra die on Light attacks.

GBG

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The Reaper
Light - 2
Thrown - 1
Power - 1
Hook - on hit with Light or Power attack, you may move the opponent to an adjacent space

GBG

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Aerospear
Light - 1
Thrown - 3
Power - 1
Pull - on hit with a Throw attack, you may pull the target opponent next to you and the weapon is not discarded

GBG

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Plasma Globe
Thrown - 2
Explosive - on hit, opponent takes 2 DMG and is pushed 2 spaces (can cause KO)
Catch - on miss, opponent may Grasp this item (must discard Grasped item)

GBG

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Kinetic Capacitor
Discard from Garbed to reduce DMG of a Power Attack or Plasma Globe

GBG

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Auto-Retractor
While Garbed, weapons are not discarded on Thrown attacks. On hit with a Thrown attack, you may Pull the opponent to you.

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Boo(s)ts
While Garbed, move an additional 2 spaces each turn.

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Ocular Loupe Goggles
While Garbed, increase your ACC +1

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Health Tonic
Discard to gain 3 health

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Pneumatic Glove
While Garbed, increase your STR +1

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Beam Breaker
Light - 0
Power - 2
Push - on hit with any attack, the opponent is pushed away a number of spaces equal to the DMG of the attack

GBG

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